On the Road to PAX Rising | Grove Keeper Devlog #10

In this long anticipated instalment of the devlog, I go over my journey to securing an indie booth at PAX Australia, and some of the quality of life improvements to the game.

I optimised the performance, overhauled the UI, and added some much needed combat mechanics to the game.

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One Year of Development | Grove Keeper Devlog #11

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How I Made My Game Fun Again | King's Country Devlog #9